Traveller-digest    Tuesday, September 21 1999    Volume 1999 : Number 1115



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Ground Forces title
RE: Ground Forces////Pocket Empires question
Re: Gurkhas - Correction
Re: Ground Forces...
Re: Ground Forces...
Re: Ground Forces
Computer wargames (was: Ground Forces)
Re: Title Suggestion for GT: Ground Forces
Re: Computer wargames (was: Ground Forces)
Re: Ground Forces
Re: GT: Ground Forces
Re: Ground Forces...
Re: Ground Forces...
RE: Ground Forces
Re: Title Suggestion for GT: Ground Forces
Re: GT: Ground Forces
Fw: World-Tamer's Handbook spreadsheet
More at Beowulf Down + Merchant Ship Question
Re: Hmmmmmmm...... SnarfQuest... Hmmmmmnnuh...
Re: Computer wargames (was: Ground Forces)
Re: Gurkhas - Correction 
RE: GIFs, LZW and Unisys Patent
RE: MISSED ORIGINAL POST!!! RE: More Art

----------------------------------------------------------------------

Date: Tue, 21 Sep 1999 12:41:16
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces title

At 09:51 AM 9/21/1999, you wrote:

>_In The Mud_
>
>With the quote opening the first chapter.  We have a winner.
>
>Thanks to every one for their thoughtful, and sometimes hilarious
>suggestions.

After doing a little writing, I've decided to go with Sword and Shield for
the title, with In The Mud as the first chapter.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 12:47:27
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: Ground Forces////Pocket Empires question

At 02:53 PM 9/21/1999 -0400, you wrote:

>> My draft workings are being saved with titles like FTA, FTM, IHTFP.  Real
>> soldiers will know these.
>> 
>> FTE!!!
>
>How about translating for us wannabees?

F**k the Army, F**k the Marines, I Hate This F**king Place (or: I Have
Truly Found Paradise) and F**k the Emperor.

My other favorite was the basic training "wake-up".  The cattle cars we
rode in to training sites (rated for thirty people, we regulary got in 50
with equipment) were covered with scrawls like "B-6-1, 46 days, and I wake
up!"

Translated, somebody from Bravo Company, 6th Battalion, 1st Infantry
Training Brigade had 46 days left beforing graduation and waking up from
this nightmare.

A-7-1, On the Road Alpha!!!
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

We all enter the world in the same way: naked, screaming, soaked in blood.
But if you live your life right, that kind of thing doesn't have to stop
there.  
- -- Dana Gould 

------------------------------

Date: Tue, 21 Sep 1999 20:55:59 +0100
From: Mark Watson <markw@antares.demon.co.uk>
Subject: Re: Gurkhas - Correction

On Tue, 21 Sep 1999, Smart, David J (David) wrote:
>This does lead me to ask, though, if it would even be possible
>to have provincial units become "elite" when so much combat
>capability in a high-tech society, such as the Imperium, depends
>on technology. There's already been a discussion on how the use
>of battledress could, in some campaigns, result in troops who
>would be ineffective if their suits were unavailable.
>
>Could such elitism disappear when battledress, combat robots,
>grav tanks, and PGMPs/FGMPs rule the battlefield? If not, how
>effective would it be against High Stellar tech?
>
Well, the reasons the Gurkhas are so useful include:
a) hardiness - at least in part because they come from a "low tech" society,
they're extremely tough, tougher than the average Brit recruit.
b) suitability to terrain - they're often referred to as jungle fighters.
They're not just useful in jungle terrain, but they are more suited to some
environments than others. 
c) discipline - again for probably cultural reasons they're more disciplined
than British equivalents. So one significant use is for officer training at
Sandhurst.

In the traveller universe, certain types of sophont, or indeed of humaniti, are
going to be more suited to certain types of environment, in particular to
gravity and atmospheric differences, making them less dependent on technology.

Also some cultures are going to produce troops which are mentally or physically
tougher than others, or which have less concerns about going to war (go back to
the page with the makeup of Interfet and check out the respective contributions
of Sweden, Norway & Finland).

For an SF reference look no further than the Fremen in the Dune saga.

Mark
- --
Mark Watson, markw@antares.demon.co.uk

------------------------------

Date: Tue, 21 Sep 1999 13:45:37 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: Ground Forces...

At 12:40 PM -0700 9/21/99, owner-traveller-digest@lists.imagiconline.com
(Traveller-diges wrote:
>Date: Tue, 21 Sep 1999 08:49:40
>From: "Douglas E. Berry" <gridlore@pop.mindspring.com>

>At 06:35 PM 9/20/1999 -0700, you wrote:
>
>>Or how about "GURPS Traveller: Ground Ponders?"

>"Sarge, is it man's nature to be evil, or are we essentially good, and
>corrupted by desire?"
>
>"Good Question, Smitty.  PLA-TOON, TEN-HUT! On command, you will consider
>this question!  PLA-TOON! PON- (wait for it!) DER!"
>
>The men of the 3257th Philosophy Battalion (the Descartes Demons)

I won't say how long it took me to notice I was missing a "u"
and get the jokes about my post.....

<Dave is living proof that an advanced degree doesn't mean
you can't be real dumb sometimes....>

______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Tue, 21 Sep 1999 22:06:33 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ground Forces...

>I won't say how long it took me to notice I was missing a "u"
>and get the jokes about my post.....


In that case, I won't admit that I didn't notice it either..... #;-)

Nick

------------------------------

Date: Tue, 21 Sep 1999 14:14:26 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: Ground Forces

Responding to several posts by Douglas...

> Craig and I are brothers, and I was trained as a sniper in the US Army,
> while our father was a sharpshoter in the British Army.  Craig, due to his
> eyesight, would be screaming "what the hell are you shooting at?!"

Actually, I'd be sitting in a comfortable cubicle on the other side of the
planet, designing torpedo countermeasures.  I've found that's the best
tactical approach to surviving an infantry engagement.

[snip]
> The men of the 3257th Philosophy Battalion (the Descartes Demons)

*splutter*  Great, and I just got that keyboard, too.

BTW, my wife voted for 'Ground Pounders' when I recited the candidates to
her this morning.

> So why do the Marines teach the cutlass?  Three reasons.
[snip]
> Training.  Fencing is all about body control and position.  Battledress
> control is also about precise movements of the body.  the Marines teach
> fencing to recruits to hone their instincts in this area.
[snip]

One can imagine that an aikido-like martial art plus yoga regimen would
evolve around the cutlass drill -- one in which absolute control of
position and movement, coupled with an intangible 'chi' element, would be
the measure of skill.  Perhaps groups of Marines would perform a series of
such positions and movements in eerily precise synchronization -- much
like present-day rifle drill, but with more fluidity and even higher
standards of performance.  This would be a very impressive show! 

> _Iridium Fist_
> 
> Too aggressive.  The Army's main mission is defensive.

"Members of the Corps / All *hate* the thought of war; / They'd rather
kill 'em off by peaceful means..."  - Tom Lehr, "Send the Marines"

> _In The Mud_
> 
> With the quote opening the first chapter.  We have a winner.

Good choice.  However, IIRC correctly, it was "Into The Mud" in the
original, and even if not, I'd suggest the slight modification for the
title.  You want to suggest movement, not WWI. :)  I'm reminded of the
famous line summarizing a general's hope during that war: "From mud,
through blood, to the green fields beyond."  That latter phrase was used
as a wargame title, way back when.

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Tue, 21 Sep 1999 14:45:06 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Computer wargames (was: Ground Forces)

> Date: Tue, 21 Sep 1999 16:43:29 +1000
> From: "The Roc" <roc@kewl.com.au>
>
> > Amen!  It's a shame that wargaming seems more or less dead as a hobby just
> > as computers and networking are reaching the point where it would be easy
> > to have really cool c3i simulation.  (Computer "war games" are out there,
> > but I don't know of any that approach the scope or complexity of e.g.
> > Squad Leader or The Next War, or Boots & Saddles for that matter.  And
> > please, if I'm ignorant, tell me!!)
> 
> Craig, I loved SL and used to play it in stints from a couple of hours to
> complete long weekends (Friday night to Sunday arvo, or Saturday morning to
> Monday arvo, depending),

That takes me back; I used to do the same thing.  We'd cover a friend's
garage ping-pong table with maps and status sheets and rules booklets and
play until we dropped from exhaustion. :)  Squad Leader, Third Reich, The
Next War, and Panzer Leader were the ones I recall most fondly, but
between us we owned virtually everything significant ever produced by
Avalon Hill, SPI, or GDW -- plus others from more obscure companies -- and
nearly everything got played at least once.  And that's not to mention the
miniatures gaming.  Or, of course, the RPGing.

Um...I'm trying to work out when we had time for other activities, like
school, or sleeping. :) 

> The closest I have come to it in a computer game is
> Microsoft's "Close Combat" and "Close Combat: A Bridge to Far," both of
> which I have read reviews calling them "(the board game) Squad
> Leader-like..." or "Based on the board game, Squad Leader..." to which they
> may be right?  There is also on the shelves at the moment, but I haven't
> been able to get yet, is "Close Combat: Russian Campaign" which is supposed
> to be bigger than the other two put together!
> 
> If you like SL, I recommend the CC series.

Based on this recommendation I bought CC: Russian Campaign at lunch today.
I'll try it out this evening; looks great based on a quick browse of the
manual.  Anyone interested in seeing a mini-review here in a few days, or
is this all getting too far off topic?

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Tue, 21 Sep 1999 13:29:31
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Title Suggestion for GT: Ground Forces

At 08:15 PM 9/21/1999 +0100, you wrote:

>Perhaps one day the Pentagon will realise there's more to foreign policy
>than Tomahawks....

The Pentagon is the Department of Defense.  Complain to the idiots at State
about the Gordian Knot that is US foreign policy..
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 17:05:22 -0500
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: Computer wargames (was: Ground Forces)

I'm interested.

- -----Original Message-----
From: Craig Berry <cberry@cinenet.net>


>
>Based on this recommendation I bought CC: Russian Campaign at lunch today.
>I'll try it out this evening; looks great based on a quick browse of the
>manual.  Anyone interested in seeing a mini-review here in a few days, or
>is this all getting too far off topic?

------------------------------

Date: Tue, 21 Sep 1999 14:56:14 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Ground Forces

> GT: Ortillery Targets

ROFLMAO! I wasn't gonna play either, but here are /my/ .02 cr:

Serious

GT: High Energy
GT: Dirtside Death
GT: Blade & Beam
GT: Holding Ground
GT: The Iridium Fist (previously mentioned)

Kidding

GT: Mud Grubbers
GT: The Guys at Ground Zero...
GT: Under the Paw

////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Tue, 21 Sep 1999 15:02:06 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: GT: Ground Forces

> I vote for "Into the Mud". _Love_ that quote!

I love the quote too, it should be on the cover regardless of the book's
title. I prefer the edited "eternal concept" version myself.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Wed, 22 Sep 1999 10:12:08 +1200
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: Ground Forces...

Date sent:      	Tue, 21 Sep 1999 09:06:45
From:           	"Douglas E. Berry" <gridlore@pop.mindspring.com>

> At 09:43 AM 9/21/1999 -0400, you wrote:
> So why do the Marines teach the cutlass?  Three reasons.

You missed the fourth: Fitness. Watch the instructors from HMS Temerarie
swinging the cutlass and you'll see exactly what an efficent upper body
workout it is.


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
    Listening to way too much Dave Brubeck

------------------------------

Date: Tue, 21 Sep 1999 22:29:03 GMT
From: scharlto@ifsna.com
Subject: Re: Ground Forces...

Doug Berry said:
> The book is going to be Imperial, sorry.  Since no Army is complete
without
> bad guys across the border, there will be a threat analysis section on
the
> big threats the Imperium faces.. Vargr Corasirs, the Zhodani, Sword
Worlds,
> Aslan Ihaeti.  Im not sure yet if Loren wants/I'll have space for the
> Solomani Menace.

Ah HA!  So the Imperial lackey admits that this is nothing but another load
of aristocratic propaganda!  We True Men of the Confederation will nto fall
for your simpering Imperialist mewlings.  Here in the Solomani Sphere, men
are taught to think for themselves.  We don't need sourcebooks around here
- - we make all of this up with the power of our mighty craniums, and our IQs
are so big we never ever violate canon.

As for a title for your so-called sourcebook, we of the Confederation
suggest:

GT: Mindless Lackeys
GT: Imperialist Warmongers
GT: Hidebound Aristo-Sucking Wuus-Warriors

Have space for the Solomani Menace indeed; WE will have all of the space we
want!  The likes of you will never stand in our way.  Now why don't you go
and summon a committe of 23 other wimps like yourself and try to come up
with a defense against the Righteous War-Fleets of the True Men.


PS - Glad to hear you got the contract.  As for titles, I did like the GT:
Sword and Shield suggestion, but I think GT: The Imperial Fist sounds
better (For some reason, Sword and Shield makes me think KGB).

Steve Charlton
Solomani Menace.

------------------------------

Date: Tue, 21 Sep 1999 19:25:30 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: RE: Ground Forces

>David Smart wrote:
>> How about "Holding The High Ground" or "Holding the Line"?
>
>"High Ground" sounds a  bit  too  close  to  "High  Guard"  which
>suggests a Naval book.  Ditto for "Line" (as  in  'ships  of  the
>line').
>
>My suggestions are ...
>
>"GT: Rolling Thunder"

Wouldn't that be the K'kree military? :-)


>or
>
>"GT: Strike From Space" (the motto of the 4518th Lift Regt.)

Sounds appropriate for a book on Marines, not so much for the Army.

------------------------------

Date: Wed, 22 Sep 1999 02:09:13 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Title Suggestion for GT: Ground Forces

>The Pentagon is the Department of Defense.  Complain to the idiots at State
>about the Gordian Knot that is US foreign policy..


Actually, I don't think they'd pay much attention whoever I complained to.
But I take your point.

------------------------------

Date: Tue, 21 Sep 1999 18:03:23
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: GT: Ground Forces

At 03:02 PM 9/21/1999 -0700, you wrote:
>> I vote for "Into the Mud". _Love_ that quote!
>
>I love the quote too, it should be on the cover regardless of the book's
>title. I prefer the edited "eternal concept" version myself.

_Into the Mud_ is now the title of Chapter 1, which covers the history and
mission of the Imperial Ground Forces.  The quote opens the chapter.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Wed, 22 Sep 1999 02:11:58 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Fw: World-Tamer's Handbook spreadsheet

>Having become thoroughly fed up with the sheer mass of tables in the World
>Tamers Handbook for generating plantary climates, I've put an Excel
>spreadsheet together (over the course of four hours) to automate the
>number-crunching bit. It was intended primarily for my own use, but if
>anybody else uses WTH and thinks it might be a useful thing to have I'll
>post it up on my website. I'll not bother if nobody wants it.
>
>Nick

------------------------------

Date: Wed, 22 Sep 1999 12:04:50 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: More at Beowulf Down + Merchant Ship Question

Dear Folks -

OK, now I've added Dom's sig and a link to Mark Urbin's sig page. I'm sure
that Doug's "3257th Philosophy Battalion" quote is soon to follow.

Oh, yeah, the main addition is the 400t Scotian Deep-class Type-R3 Deep
Trader (MT), as published by Lone Scout Enterprises. Almost an AuricTech
desgn, from the pricetag... ;-)

BTW, does someone have an algorithm for calculating whether a trader can
break even? I'm sure I have seen calcs from people (Paul Schirf?), but does
anyone have a benchmark formula that you just plug numbers into (no. of
passengers, cargo size, life support & crew costs, etc)?

And finally, it's a big ma'af ("sorry") on the Jump Points. I *have* at
least updated Jesse's link (whew) since I go there often, but I have yet to
carve out time to fix my database attempts at storing and publishing the
Jump Points. I only have about 150 sitting in my Inbox that I have to go
through and add or update (which is why I said "coming in Phase 2"). And
that may or may not count all the new Webring sites.  %-(  Ideally, I want
to generate three versions: one sorted by webmaster^k^k^k Port Director (as
now), one by site name, and one by rating. Ah well. "A man can dream, can't
he?"
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Wed, 22 Sep 1999 12:21:29 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Hmmmmmmm...... SnarfQuest... Hmmmmmnnuh...

- ----- Original Message -----
From: Volker Greimann <volker@greimann.de>
To: <traveller@lists.imagiconline.com>
Sent: Wednesday, September 22, 1999 5:19 AM
Subject: Re: Hmmmmmmm...... SnarfQuest


> At 16:13 20.09.99 -0400, you wrote:
> >> Have you noticed the similarity between the comic character Snarf (of
> >> SnarfQuest) and Jar Jar Binks.
> >

Upon further thought... I started to feel that the battledroids looked a lot
more like Snarf!?!?

- -- The Roc

------------------------------

Date: Wed, 22 Sep 1999 12:29:53 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Computer wargames (was: Ground Forces)

- ----- Original Message -----
From: Craig Berry <cberry@cinenet.net>
To: <traveller@lists.imagiconline.com>
Sent: Wednesday, September 22, 1999 7:45 AM
Subject: Computer wargames (was: Ground Forces)



>
> Based on this recommendation I bought CC: Russian Campaign at lunch today.
> I'll try it out this evening; looks great based on a quick browse of the
> manual.  Anyone interested in seeing a mini-review here in a few days, or
> is this all getting too far off topic?
>

A review?  Yes please!  I looked for this title yesterday at Hardly Normals
(errrr, a local computer superstore) and found that the few dozen I'd seen a
few days back were all gone... as usual.  I'd love to hear a real life
review if I could, while I'm waiting for the shelves to be restocked :^)

- -- The Roc

------------------------------

Date: Tue, 21 Sep 1999 22:46:35 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Gurkhas - Correction 

> On Tue, 21 Sep 1999, Smart, David J (David) wrote:
> >This does lead me to ask, though, if it would even be possible
> >to have provincial units become "elite" when so much combat
> >capability in a high-tech society, such as the Imperium, depends
> >on technology. There's already been a discussion on how the use
> >of battledress could, in some campaigns, result in troops who
> >would be ineffective if their suits were unavailable.
> >
> >Could such elitism disappear when battledress, combat robots,
> >grav tanks, and PGMPs/FGMPs rule the battlefield? If not, how
> >effective would it be against High Stellar tech?
> >
> Well, the reasons the Gurkhas are so useful include:
> a) hardiness - at least in part because they come from a "low tech" society,
> they're extremely tough, tougher than the average Brit recruit.
> b) suitability to terrain - they're often referred to as jungle fighters.
> They're not just useful in jungle terrain, but they are more suited to some
> environments than others. 
> c) discipline - again for probably cultural reasons they're more disciplined
> than British equivalents. So one significant use is for officer training at
> Sandhurst.
> 
> In the traveller universe, certain types of sophont, or indeed of humaniti, are
> going to be more suited to certain types of environment, in particular to
> gravity and atmospheric differences, making them less dependent on technology.
> 
> Also some cultures are going to produce troops which are mentally or physically
> tougher than others, or which have less concerns about going to war (go back to
> the page with the makeup of Interfet and check out the respective contributions
> of Sweden, Norway & Finland).
> 
> For an SF reference look no further than the Fremen in the Dune saga.

Another couple of references that I mentioned about a year or so ago are a 
pair of soldier concepts written about by Timothy Zahn, namely, the 
Blackcollars and the Cobras.  The Cobras were cybernetically augmented 
guerilla warriors with all kinds of nifty weapons imbedded in them.  The 
downsides were several; the weapons and servo systems were controlled by a 
nanocomputer that was implanted underneath the brain in the skull, and once 
it was in place, it couldn't be removed without killing the Cobra.  Second 
off, the nanocomputer had a mind of its own, and would evaluate threats in 
the environment and act 'appropriately', sometimes to disasterous results.  
Thirdly, the implantation tended to shorten the lifespan of the soldier by a 
good 20, 30 years due to the replacement of natural bone by advanced 
ceranometal composites.  The problem was, this tended to cut bone marrow 
production way down, resulting in a leukemia-like condition that worsened as 
the Cobra aged.

The other concept was the Blackcollars, who were trained heavily in martial 
arts and sabotage techniques, including extensive use of low tech weaponry 
designed to pass high tech weapons detectors.  Weapons included things like 
blowguns, shiriken, boomerangs, the 'Y' style slingshot, and others.  The 
emphasis was on finding low tech solutions to high tech problems.  Their 
uniforms were somewhat stealthy as well, like a combat environment suit with 
the chameleon option.  Lastly, the Blackcollars were subjected to some slight 
medical modifications that sped up their reflexes to double normal human 
rate, giving them an advantage in hand to hand combat.

An example of low tech weapons vs high tech defenses can also be found in 
Cole & Bunch's 'Fleet of the Damned', where a 100 year old strongpoint using 
obsolete weapons and ammo does devastating effects on an enemy whose defenses 
were looking for something more modern.  <grin>

The sources are out there...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 21 Sep 1999 20:02:28 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: GIFs, LZW and Unisys Patent

As a user of Adobe Photoshop, VFG is clear :D

Jesse
www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm
"Striving to Produce a Better (Illustrated) Traveller Universe" (tm)



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Slack, Andy
> Sent: Tuesday, September 21, 1999 10:03 AM
> To: traveller@lists.imagiconline.com
> Subject: GIFs, LZW and Unisys Patent
> 
> 
> As I currently work for Unisys, the recent discussion of GIF, LZW
> and so on caught my eye. If you think this is a dead issue,
> apologies for wasting bandwidth. But I checked what the company
> position is on this, and this is what I was told:
> 
> 1. Unisys' policy in full is posted on its website.
>    http://www.unisys.com/
> 
> 2. Unisys is NOT asking for $5,000 from each website using LZW
>    related software to create GIF images. If the webmaster has
>    used a licensed tool to make the images, there is no need
>    to take a direct licence from Unisys.
> 
> 3. Companies that hold a licence from Unisys already for LZW
>    include: Microsoft, Micrografx, Macromedia, Corel, Symantec,
>    JASC, Adobe, Equilibrium, Learning Company, NetObjects, Visio,
>    Eastman Software, Alchemy Mindworks, Asymetrix, Claris,
>    Deneba Systems and Scansoft/Visioneer. If you used software
>    from one of those guys, you should be OK. If in doubt, ask
>    the supplier.
> 
> I'm just posting this for information, because some webmasters
> sounded concerned about using GIFs now, and I don't think they
> need to be. Please remember that this issue is not of my
> personal making, and discussing it with me is unlikely to
> change Unisys policy...
> 
> Andy
> [ducking for cover]
> 

------------------------------

Date: Tue, 21 Sep 1999 20:04:25 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: MISSED ORIGINAL POST!!! RE: More Art

Liked that, eh?  :D  Unfortunately I have no time for serious Trek work
(though I've posted a couple of prelims at scifi-art) due to my commitment
to Traveller and it's users.  One of these days I may have time to develop
some wicked ship ideas I have ;)

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Jory Earl
> Sent: Tuesday, September 21, 1999 10:15 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: MISSED ORIGINAL POST!!! RE: More Art
>
>
> Oh my god!  I can't believe that Enterprise movie!  That guy really rocks!
> ___________________________________________________________
>  J-Man
>  ICQ# 2843475
>  New Hampshire - U.S.A.
>  Email : j-man@iname.com
>  Home Page : http://www.geocities.com/~jman037/
> ___________________________________________________________
>
>
>

------------------------------

End of Traveller-digest V1999 #1115
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